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Das Buch richtet sich an eine Leserschaft, die bereits Grundkenntnisse in der Computergrafik hat. Vorwiegend ist hierbei an Studenten der Informatik gedacht, die bereits eine Computeranimationsvorlesung belegt haben oder die ein vertieftes Interesse an diesem Gebiet besitzen. Neben einem Überblick über die relevanten Themen der Computeranimation wurde ein besonderes Schwergewicht auf die physikalisch-basierten Animationsmethoden gelegt. Zum einfacheren Verständnis, speziell der physikalisch-basierten Methoden, sind allerdings Grundkenntnisse in der Physik sowie in der Analysis sehr hilfreich. Das Buch zeichnet sich im Besonderen dadurch aus, dass es auch exemplarisch wichtige Details einiger Animationsmethoden behandelt, die deren Implementierungen erleichtern.
Application software. --- Learning. --- Instruction. --- Algebra. --- Optical data processing. --- Multimedia systems . --- Design. --- Computer Applications. --- Learning & Instruction. --- Algebra. --- Computer Imaging, Vision, Pattern Recognition and Graphics. --- Media Design. --- Design, general.
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Shapes --- Design --- Forms (Shapes) --- Shape --- Geometry --- Surfaces --- Geometrical models --- Creation (Literary, artistic, etc.) --- Mathematics. --- DESIGN/General --- DESIGN/Graphic Design --- Creative ability in art --- Creative ability in literature --- Art --- Imagination --- Inspiration --- Literature --- Creative ability --- Originality --- Models and modelmaking --- Models
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"We're filling up the world with technology and devices, but we've lost sight of an important question: What is this stuff for? What value does it add to our lives? So asks author John Thackara in his new book, In the Bubble: Designing in a Complex World." "In the Bubble is about a world based less on stuff and more on people. Thackara describes a transformation that is taking place now - not in a remote science-fiction future. We are regaining respect for what people can do that technology can't. In the Bubble describes services designed to help people carry out daily activities in new ways. Many of these services involve technology - ranging from body implants to wide-bodied jets. But objects and systems play a supporting role in a people-centered world. The design focus is on services, not things. And new principles - above all, lightness - inform the way these services are designed and used. At the heart of In the Bubble is a belief, informed by a wealth of real-world examples, that ethics and responsibility can inform design decisions without impeding social and technical innovation."--Jacket.
745.01 --- designfilosofie --- designtheorie --- duurzaam ontwerpen --- 770.6 --- architectuur --- creativiteit --- duurzame ontwikkeling --- ecodesign --- ecologie --- ontwerpmethodiek --- designfilosofie en -theorie --- productdesign, filosofie, esthetiek en kritiek --- Engineering sciences. Technology --- Philosophy and psychology of culture --- Engineering design --- Industrial design --- Design, Industrial --- Mechanical drawing --- New products --- Design --- Design, Engineering --- Engineering --- Strains and stresses --- Engineering design. --- Industrial design. --- BUSINESS/Innovation --- DESIGN/General --- #SBIB:316.7C210 --- Cultuursociologie: kunst: algemeen
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These days, whether you're designing a building or a toaster, a savvy knowledge of materials is increasingly critical. And keeping up with the constant flow of new materials, let alone their applications, properties, and sources, is an increasingly difficult and time-consuming task. Blaine Erickson Brownell, author of Transmaterial, known to thousands of web users for his "product of the week" email service alerting designers to new materials that are reshaping our world, has created this handy and affordable reference to the most interesting and most useful new materials now available. Transmaterial is indexed in multiple ways for the sake of maximum convenience, and utilizes the new CSI Master- Format 2004 product categorization system. With more than 200 materials, organized by category, described, pictured, and annotated with technical and sourcing information, this catalog is an essential tool for any architect or designer interested in keeping up with the rapid developments in the field of materials, looking for a source of inspiration for their designs, or just eager to get their hands on real materials in an effort to understand the incredibly innova-tive palette now available to us.
Materials --- Matériaux --- Technological innovations. --- Catalogs --- Innovations --- Catalogues --- EPUB-LIV-FT SPRINGER-B LIVARCHI --- 745.5 --- beton --- bouwmaterialen --- composietmaterialen --- designmaterialen --- glas --- hout --- licht --- materialenkennis --- metaal --- plastic --- rubber --- steen --- Engineering --- Engineering materials --- Industrial materials --- Engineering design --- Manufacturing processes --- Technological innovations --- designmaterialen - algemeen --- Architecture. --- Design. --- Architecture, general. --- Design, general. --- Creation (Literary, artistic, etc.) --- Architecture, Primitive --- Architecture, Western (Western countries) --- Building design --- Buildings --- Construction --- Western architecture (Western countries) --- Art --- Building --- Design and construction
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The concept of ‘designerly ways of knowing’ emerged in the late 1970s in association with the development of new approaches in design education. Professor Nigel Cross first clearly articulated this concept in a paper called ‘Designerly Ways of Knowing’ which was published in the journal Design Studies in 1982. Since then, the field of study has grown considerably, as both design education and design research have developed together into a new discipline of design. This book provides a unique insight into a field of study with important implications for design research, education and practice. Professor Nigel Cross is one of the most internationally-respected design researchers and this book is a revised and edited collection of key parts of his published work from the last quarter century. Designerly Ways of Knowing traces the development of a research interest in articulating and understanding the nature of design cognition, and the concept that designers (whether architects, engineers, product designers, etc.) have and use particular ‘designerly’ ways of knowing and thinking. There are chapters covering the following topics: the nature and nurture of design ability; creative cognition in design; the natural intelligence of design; design discipline versus design science; and, expertise in design. As a timeline of scholarship and research, and a resource for understanding how designers think and work, Designerly Ways of Knowing will be of interest to researchers, teachers and students of design; design practitioners and design managers.
Industrial design --- Creation (Literary, artistic, etc.) --- Creative ability in technology. --- Methodology. --- Technical creativity --- Technology --- Creative ability in art --- Creative ability in literature --- Art --- Imagination --- Inspiration --- Literature --- Creative ability --- Originality --- Design, Industrial --- Mechanical drawing --- New products --- Design --- Creative ability in technology --- 415.4 --- creativiteit --- ontwerpmethodiek --- ontwerpproces --- productdesign --- 7.01 --- 72.01 --- 745 --- 72.01 Architectuurtheorie. Bouwprincipes. Esthetica van de bouwkunst. Filosofie van de bouwkunst --- Architectuurtheorie. Bouwprincipes. Esthetica van de bouwkunst. Filosofie van de bouwkunst --- 7.01 Esthetica. Kunstfilosofie. Kunsttheorie. Algemene problemen inzake kunst --- Esthetica. Kunstfilosofie. Kunsttheorie. Algemene problemen inzake kunst --- 745 Sierkunsten. Kunstnijverheid --- Sierkunsten. Kunstnijverheid --- Methodology --- algemene psychologie, hogere geestelijke functies (oa. leren, kennen, denken, begaafdheid, fantasie, geheugen, leerpsychologie) --- Engineering design. --- Architectural design. --- Design and construction. --- Engineering Design. --- Industrial Design. --- Design, general. --- Structural design --- Design, Engineering --- Engineering --- Strains and stresses --- 72.01 Theory and philosophy of architecture. Principles of design, proportion, optical effect --- Theory and philosophy of architecture. Principles of design, proportion, optical effect --- Industrial design. --- Design.
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